System Objects and Geometry

To ensure your truck works properly, create the following objects using the correct naming convention.

Note

A simple vehicle requires only the _third_person_camera object, while more complex vehicles (with cockpit, interior, and first-person view) must have all the service objects.

  • _third_person_camera — an empty object or locator that acts as the attachment point for the third‑person camera. The camera "looks" at this point, so the object can be placed in the middle of the chassis.
  • _cockpit_camera — an empty object or locator for the first-person camera. Place it inside the truck's cabin, at the spot where the driver's head would be, looking at the steering wheel and the dashboard.
  • cutoff_volume — the low-poly geometry that defines the entire interior space of the cabin. It is used to cut off (hide) water, grass, and branches that could get inside the cabin.
  • cdt_cam_collision_shape — the low-poly geometry that limits the third-person camera's movement.
  • pip_camera_left and pip_camera_right — empty objects or locators for the correct setup of the rearview mirrors.

Note

Set the Body or Chassis bone as the parent for _third_person_camera and _cockpit_camera.