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Object Naming

Follow the naming convention during setup. Geometry elements marked with specific prefixes and suffixes are automatically assigned predefined properties.

Prefixes

Prefix Description
cdt_ Transparent low‑resolution geometry for physical collisions.
_hp High‑poly geometry for the first‑person view.
_lp Low‑poly geometry for the third‑person view.
hidden_ Hidden geometry that is not rendered.
decal_ Geometry that acquires decal properties.
sfx_ Geometry for SFX.

Postfixes

Postfix Description
_LOD0 High‑poly mesh.
_LOD, _LOD2, _LODn The next level‑of‑detail (LOD) mesh (typically 50 % fewer polygons than the previous LOD).

Info

For more details on LODs, see the Creating LODs article.

Specialized naming

Full names:

Name Description
cutoff_volume Geometry for "cutting out" from the cabin water, vegetation, and various SFX (droplets, leaves, etc.)
_hp_cab_glass_raindrops Geometry for displaying raindrops.

Info

For more details on objects that use full names, see the System Objects and Geometry article.