Object Naming
Follow the naming convention during setup. Geometry elements marked with specific prefixes and suffixes are automatically assigned predefined properties.
Prefixes¶
| Prefix | Description |
|---|---|
cdt_ |
Transparent low‑resolution geometry for physical collisions. |
_hp |
High‑poly geometry for the first‑person view. |
_lp |
Low‑poly geometry for the third‑person view. |
hidden_ |
Hidden geometry that is not rendered. |
decal_ |
Geometry that acquires decal properties. |
sfx_ |
Geometry for SFX. |
Postfixes¶
| Postfix | Description |
|---|---|
_LOD0 |
High‑poly mesh. |
_LOD, _LOD2, _LODn |
The next level‑of‑detail (LOD) mesh (typically 50 % fewer polygons than the previous LOD). |
Info
For more details on LODs, see the Creating LODs article.
Specialized naming¶
Full names:
| Name | Description |
|---|---|
cutoff_volume |
Geometry for "cutting out" from the cabin water, vegetation, and various SFX (droplets, leaves, etc.) |
_hp_cab_glass_raindrops |
Geometry for displaying raindrops. |
Info
For more details on objects that use full names, see the System Objects and Geometry article.