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Add New Sound

With Wwise

Most of the sounds in the game are created using Wwise. You can use an existing Wwise project provided with the game to add new sounds to your mod.

Wwise version

It is expected that the sounds are created using the 2019.2.15 Wwise version. We cannot guarantee that the sounds created using other versions will work properly.

To create a new sound:

  1. Open Wwise.
  2. In the Project Launcher window, click Open Other and open the C:\Users\<user>\Documents\IntegrationStudio\mod_source\wwise\mod_snd\mod_snd.wproj file:

  3. In the Project Explorer panel in the Audio tab, add a new sound to the Actor-Mixer Hierarchy. Right-click the Default Work Unit and select New Child > Sound SFX:

  4. Rename the sound. It is recommended to prefix the name of the sound with the name of the mod: for example, my_mod_cool_sound. Having two sounds with the same name in the game might lead to bugs.
  5. Drag-n-drop a .wav-file into the new sound in Project Explorer:

  6. In the Audio File Importer window, click Import:

    You can check the waveform of the sound file in the Contents Editor by double-clicking a waveform icon to the left of the sound:

    If you want the sound to be looped, select the Loop option in the Sound Property Editor:

    Info

    For more infromation about sound settings, refer to the Wwise official documentation

  7. Every sound requires a corresponding event. Right-click the new sound in Project Explorer and select New Event > Play:

  8. Close the Event Editor window if it opens.
  9. Save the project (Ctrl + S) and open the SoundBank layout (F7).

    Info

    To return to the original Designer layout, press F5.

  10. Switch to the Events tab in Project Explorer and drag-n-drop all your new events into a sound bank.

    The Wwise project provided with the Mod Editor has a sound bank already set up, you do not need to create a new sound bank.

  11. Rename the sound bank in the SoundBank Editor. It is recommended to prefix the name of the sound bank with the name of the mod.
  12. Click Generate All. This will launch various scripts that link the sounds to the game engine.

    A Generating SoundBanks window will open. If no errors are displayed in the Log panel, the sounds are linked succesfully:

    A sound bank file will be created in the C:\Users\<user>\Documents\IntegrationStudio\mod_source\sounds\desktop folder:

New sounds are available in the Sounds Browser in the [main] section when choosing a sound:

Without Wwise

It is possible to add a new sound to your mod without Wwise. These sounds will only be available as External Sources (the same way as voice-over sounds).

To create a new sound:

  1. Copy all .wav-files into the C:\Users\<user>\Documents\IntegrationStudio\mod_source``\wwise\external_sources folder.
  2. Launch the convert_sources.bat file. A cmd window containing the logs of the process should open.

    The window will automatically close if the process finishes successfully. As a result, a .zip-archive are created in the C:\Users\<user>\Documents\IntegrationStudio\mod_source\sounds\desktop folder:

New sounds are available in the Sounds Browser in the [mod] section when choosing an External Source sound: