Lighting & Weather
Lighting¶
The lighting setup affects weather presets and how the Sun illuminates the scene throught the day cycle. The europe_autumn_env_setup lighting setup is added to the scene by default. To change the setup:
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Delete the europe_autumn_env_setup lighting setup from the scene: select the prefab in the scene_art section in Outliner and press Delete:
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Add a new lighting setup prefab: in Outliner, right-click the scene_art section, click Create, and select one of the following prefabs:
- desert_afterstorm_env_setup
- desert_hotday_env_setup
- desert_sandstorm_env_setup
- europe_autumn_env_setup
- europe_summer_env_setup
- tundra_summer_env_setup
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Recalculate lighting and cubemaps:
- Click
in the Viewport toolbar,
- Click Recalculate Lighting and wait for the process to finish.
- Click Recalculate Cubemaps and wait for the process to finish.
- Click
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Change the weather settings if needed.
Weather¶
The weather settings are modified in the lighting setup. To open the weather settings, open the scene_art >
Weather Manager is a special prefab that contains all weather settings.
Info
In the weather settings, often the abbreviation SFX is used, meaning Special Effects (not Sound Effects).
Properties — not used in weather setup.-
Global Settings — settings used for all weather presets.
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Daytime Params:
- Freeze Weather — do not change the weather thoughout the day.
- Freeze Daytime — do not change the time of day.
- Random Presets — choose the next weather condition at random.
- Initial Daytime (Min) / Initial Daytime (Max) — initial daytime is set at random between the specified min and max values.
- Set daytime in minutes — instead of the speed of the daytime, specify in minutes how long the day lasts.
- Daytime Speed / Daytime Duration — how fast the time changes or the duration of the day in minutes.
- Scale daytime speed during day — change the speed of the Sun throughout the day.
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Gameplay params — weather parameters that are used for gameplay, game events or to activate an effect.
- Sunrise/sunset angle — the angle of the Sun at which the sunrise/sunset begins. Affects, for example, the condition for enabling the Haze effect.
- Solstice angle — the angle of the Sun during Solstice.
- Aerials Opacity In Special Cases — the opacity of aerial objects (clouds, etc.) for special cases: for example, in the Eagle mode.
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Rain And Wetness Params:
- Making All Wet Time — the time it takes to make all objects that can be wet have a wetness level of 1 at maximum rain power.
- Making All Dry Time — the time it takes to make all objects that can be wet have a wetness level of 0 when there is no rain.
- Rain Density To Power — how the rain density (X) corresponds to the rain power (Y).
- Rain Fog Density To Power — how the fog density (X) corresponds to the rain power (Y).
- Rain Density To Drops On Glass Intensity — how the drops on glass intensity (Y) corresponds to the rain power (X).
- Decals Common Porosity / Imposters Common Porosity — how wet can decals/imposters become. Imposters are simplified models of the objects which replace the original objects at a great distance.
- Imposters Common Wetness Scale — a separate parameter for tweaking imposters wetness.
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Daytime SFX effects — constant VFX that are applied throughout the the whole in-game day. For example, fog.
You can set up the effect to have different power in different moments of the day using the Daytime power spline.
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Level Mist Presets — not available. Wind mist presets — not available.- Lens Flare Scene Actor — the flare prefab in the scene (usually scene_art >
_env_setup > dyn_lighting > light > flare ). The flare appears when the player looks at the Sun. - Initial Weather Condition — the weather with which the scene is loaded by default.
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Weather conditions — possible weather conditions in the scene. Every weather preset has the following settings:
- Weight — the probability of this weather condition appearing after the previous one.
- Duration — the duration of this weather condition.
- Rain Type — the type of rain used in this weather condition, if any.
- Lens Flare Power — how powerful is the flare affect when looking at the Sun.
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Subsets — weather presets inside this weather condition.
- Blend Time — how long does it take to fully transition into this preset.
- Start Time After Activation — the duration of this weather preset.
- Mist Presets — not available.
- Sfx — which VFX are applied in this weather preset.