Blueprints
Blueprint is an interactive diagram for visual scripting using functional nodes:
You can add blueprints to the whole scene or to an object.
Add blueprints to scenes¶
To add a new blueprint scenario to the scene:
- In Outliner, select scene_settings > scene_settings_prefab > scenarios:
- In Inspector, click + next to the Level scenarios property, select LevelScenarioClient and click Apply:
- Click Open:
An empty window will open:
This is the Blueprint Editor where you can create scenarios using blueprints.
Add blueprints to objects¶
When a blueprint scenario is attached to an object, the scenario has direct access to this object. Some of the nodes that require an object (actor) can use this object as an input parameter (see the nodes list).
For example, for a scenario is attached to a sound actor, you do not need to directly pass an actor to a Play Sound node (see the Add Sounds chapter of the tutorial).
To add a blueprint scenario to an object:
- In Inspector, open the full view of the object.
-
Add the Prop Blueprints property to the object: click + to the right of the object's name, select prop_blueprints and click Apply:
Info
Some objects might already have this property, so you will not be able to add a duplicate. You can find the property using the filter in the toolbar of Inspector:
-
Add a blueprint to the object: click + the right of the Prop Blueprints property, select BlueprintClient and click Apply:
- Click Open:
An empty window will open:
This is the Blueprint Editor where you can create scenarios using blueprints.