Viewport
Viewport is a panel for viewing, editing and testing game scenes.
To edit a scene (Editor mode) click Editor, to test a scene (Game mode) click Game.
Camera movement and zoom¶
Action |
Control |
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---|---|---|
Change the camera direction without changing its position. |
Hold the right mouse button and move the mouse. |
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Rotate the camera around a point in the center of Viewport. |
Hold Alt and the left mouse button and move the mouse. |
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Zoom in/zoom out. |
OR
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Free camera ("flight mode"). |
Hold the right mouse button and press W, A, S, D (forward, left, backward, right) and Q and E (lower or raise the camera) to move. |
Tip To use Fly Camera while in the Game mode, press ~. To fix the camera position while in the Game mode, press ~+F3. |
Toolbar controls¶
Control |
Name |
Description |
---|---|---|
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Real-time physics simulation |
Enable real-time physics simulation. |
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Object editing mode |
Change the editing mode for the selected object. Switches Tool Shelf to the respective tab. |
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Camera settings |
Set the fly speed and field of view, enable composition overlays, and so on. |
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Camera modes |
Switch between the perspective (free camera) mode and fixed perspective (axis-specific) modes. |
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Frame to selection |
Focus the camera on the selected object or a group of objects. |
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Isolate area by box |
Show the selected object within the limited box-shaped space; objects outside this space are hidden. The box settings are available in the dropdown menu. |
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Video quality settings |
Adjust video quality settings. |
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Sound volume settings |
Adjust sound volume. |
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Filters and settings |
Configure the viewport widgets: visualizers, statistics, debug tools, and so on. |
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Settings |
Adjust scene parameters or editor preferences. |
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Build |
Recalculate lighting, update/recalculate cubemaps. |
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Stop engine |
Shut down the running engine and exit editing mode. |
Object editing controls¶
Switching between object editing modes. These buttons/controls are only available when you are editing a scene.
Control |
Name |
Description |
---|---|---|
|
Edit objects |
Show custom controls for the selected object. |
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Translate mode |
Move the object around the scene by dragging the axes or planes of the gizmo. |
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Rotate mode |
Rotate the object by dragging the axes of the wireframe sphere gizmo. |
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Scale mode |
Change the object's size by dragging the axes or planes of the gizmo. To scale along all axes, drag the cube at their intersection. |
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Scale box mode |
Scale the object's axis-aligned bounding box (AABB). |
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Pivot mode |
Change the position and the orientation of the object's pivot. |
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Universal mode |
Use a universal gizmo for translating, rotating, and scaling the selected object. |
Pivot, coordinates, and grid settings¶
These settings are only available when you are editing a scene.
Control |
Name |
Description |
---|---|---|
Pivot |
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Origin |
Show custom controls for the selected object. |
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Pivot |
Move the object around the scene by dragging the axes or planes of the gizmo. |
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Center |
Rotate the object by dragging the axes of the wireframe sphere gizmo. |
Coordinates |
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Local |
Change the object's size by dragging the axes or planes of the gizmo. To scale along all axes, drag the cube at their intersection. |
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World |
Scale the object's axis-aligned bounding box (AABB). |
Grid |
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Grid snapping |
Change the position and the orientation of the object's pivot. |
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Rotation grid snapping |
Use a universal gizmo for translating, rotating, and scaling the selected object. |
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Scale grid snapping |
Use a universal gizmo for translating, rotating, and scaling the selected object. |