Tool Shelf
Tool Shelf is a panel that gives access to various useful tools. The Tool Shelf displays only panels relevant to the object currently selected in Viewport/Outliner:
Icon |
Name |
Description |
---|---|---|
|
Object Editor |
The tab is active when any object is selected. Allows performing common operations on objects (operations that are not limited to a specific object type). |
|
Mesh Editor |
The tab is active when a mesh is selected. Allows performing operations on meshes: changing the mesh geometry and switching between editing vertices, faces, and edges of the mesh. |
|
Geometry Overrides |
The tab is active when an object with skinned geometry is selected. Allows customizing bone transforms. |
|
Terrain Editor |
The tab is active when a terrain prefab is selected. Allows editing the landscape with brushes and customizing rendering. |
|
Distribution Editor |
The tab is active when a distribution_fixed or distribution_scatter prefab is selected. Allows working with distributions: adding, removing, moving, and resizing assemblies. This tool is suitable for arranging simple static geometry, such as scattered garbage. |
|
Prefabs Placer |
The tab is active when prefab placer is selected. Allows stamping decals and other objects on any surface with randomized parameters. |
|
Spline Editor |
The tab is active when an overlay, terrain_spline or spline3d prefab is selected. Allows working with curves: adding, moving, and deleting points. |
|
Overlay Editor |
This tab is active when an overlay or overlay_segment prefab is selected. Allows adjusting the area around each overlay point: its transparency, effect on the heightmap, and width. |
Physics Placer¶
Physics Placer is a tool in the Object Editor tab of Tool Shelf. Physics Placer works with physical objects and static objects that are transformed to dynamic objects (for example, destructible fences): the tool fixes the placing of these objects so they do not move unexpectedly.
There are two ways to use the tool:
- Place All Physical Objects --- Physics Placer will iterate over all physical objects on the scene. Some objects might be placed incorrectly so every object needs to be checked manually.
-
Place Objects In Sphere --- (recommended) Physics Placer will will iterate over the objects located in the sphere.
-
Preview Sphere --- changes the visuals of the sphere in Editor: not displayed (None), only the structure of the sphere is displayed (Wireframe), the structure and the sides of the sphere are displayed (Fill).
-
Sphere Radius --- the radius of the sphere.
-
Info
See Appendix for the list of prefabs that should be processed with the Physics Placer tool.
Warning
Before using Physics Placer, disable simulation in Viewport:
Appendix¶
List of prefabs that should be processed with the Physics Placer tool before launching a scene to ptocess their physics (otherwise, these objects can move unexpectedly):
- Interactive prefabs:
- auto_logs_resource_sub_<...>_prefab
- auto_metal_beams_resource_sub_<...>_prefab
- auto_metal_pipes_resource_sub_<...>_prefab
- auto_plates_resource_sub_<...>_prefab
- auto_car_pick_up_<...>_prefab
- auto_car_suv_<...>_prefab
- auto_car_van_<...>_prefab
- auto_concrete_recycling_sub_<...>_prefab
- auto_metal_recycling_sub_<...>_prefab
- auto_money_recycling_sub_<...>_prefab
- auto_quest_<...>_prefab
- Decorative prefabs:
- flooring_wood_01_ref
- pallet_01_ref
- boards_03_ref
- beehive_01_ref
- beehive_02_ref
- beehive_03_ref
- beehive_04_ref
- barrel_03_ref
- fence_wood_02_ref
- fence_wood_02_door_ref
- fence_wood_02_broken_ref
- fence_wood_02_gateopen_ref
- fence_wood_03_ref
- fence_wood_03a_ref
- fence_wood_01_ref
- woodenbox_01_ref
- boat_01_ref
- boat_01_02_ref
- boat_01_06_ref
- banner_quarry_left_02_ref
- road_cone_01_ref
- trash_can_05_ref
- box_plastic_01_ref
- box_plastic_02_ref
- boxes_set_01_ref
- bed_02_ref
- portable_toilet_01_ref
- fence_01_ref
- furniture_table_04_ref
- module_stuff_stepladder_01_ref
- module_stuff_trashcan_01_ref
- module_stuff_welding_balons_01_ref
- table_plastic_01_ref
- cargo_truck_01_ref
- cart_01_ref
- cart_02_ref
- chair_02_ref
- chair_03_ref
- chair_04_ref
- chair_metal_office_01_ref
- chair_office_01_ref
- chair_office_01_blue_ref
- chair_office_01_white_ref
- bad_01_ref
- bbq_01_ref
- broken_chair_01_ref
- broken_chair_02_ref
- broken_chair_03_ref
- broken_frige_01_ref
- broken_table_01_ref
- broken_table_02_ref
- bench__08_ref
- broken_shelves_02_ref
- broken_shelves_01_ref
- broken_chair_04_ref
- broken_chair_05_ref
- furniture_chair_01_ref
- bicycle_01_ref
- bad_01_burnt_ref
- bad_07_ref
- bar_table_02_burnt_ref
- bar_table_02_ref
- bar_table_01_ref
- bar_table_03_ref
- furniture_table_01_ref
- furniture_table_02_ref
- furniture_set_01_ref
- fence_wood_01_clmn_ref
- fence_wood_01_gates_01_ref
- fence_wood_01_gates_02_sml_ref
- fence_wood_01_gates_03_sml_ref
- fence_wood_01_sml_clmn_ref
- fence_wood_01_sml_ref
- woodenbox_02_ref
- woodenbox_03_ref
- module_tapes_01_ref
- bar_stool_02_ref
- fence_gate_open_03_ref
- fence_gate_03_ref
- fence_03_ref
- furniture_chair_02_ref
- furniture_chair_03_ref
- broom_bucket_01_ref
- destr_cardboard_box_01_ref
- destr_cardboard_box_02_ref
- grill_ref
- trailer_01_ref
- broken_toaster_01_ref
- asphalt_piece_04_ref
- furniture_sofa_01_ref
- furniture_sofa_02_ref
- furniture_armchair_02_ref
- furniture_armchair_01_ref
- bench_free_ref
- crane_04_ref
- clothes_roped_01_ref
- clothes_roped_02_ref
- deser_metal_fence_01_ref
- module_stuff_canister_01_ref
- module_stuff_hammer_01_ref
- module_stuff_headphones_01_ref
- module_stuff_heater_01_ref
- module_stuff_helmet_01_ref
- module_stuff_machine_01_ref
- module_stuff_machine_02_ref
- module_stuff_machine_03_ref
- module_stuff_machine_04_ref
- module_stuff_machine_05_ref
- module_stuff_shovel_02_ref
- module_stuff_wire_01_ref
- furniture_tv_01_ref
- trolley_02_ref
- tank_04_ref
- mixer_02_ref
- mixer_02_rust_ref
- tank_water_02_ref
- tank_water_02_rust_ref
- gasoline_generator_01_ref
- box_cargo_05_ref
- box_cargo_06_ref
- box_cargo_07_ref
- box_cargo_08_ref
- box_cargo_09_ref
- hut_wc_01_ref