Outliner

Outliner is a panel for viewing and editing the hierarchy of scene objects.

You can move objects between levels in the scene hierarchy tree, transfer them between scene blocks, add them to groups, nest and rename them.

  • To move an object (or multiple objects), use drag-and-drop or right-click an object, select Move to and specify the new location.
  • To rename an object, right-click it and select Rename (or press F2). You can rename multiple objects --- in this case they will be given the same name, differing only by a digit at the end.
  • To find in Outliner the object that is selected in Viewport, move the cursor above the Outliner panel and press F.
  • To copy an object, use Ctrl+C.
  • To paste an object:

    • Use Ctrl+D to create a separate object.

    • Use Ctrl+V to create a child object.

Toolbar controls:

Control

Name

Description

Unlock scene

Unlock a scene to edit its objects. When a scene is locked, operations on objects are unavailable.

Add scene block

Add a new "subscene" inside the current scene.

Collapse all

Collapse groups and scene blocks at all nesting levels up to the root.

Search

Click to specify the type of search: by name, by class, and so on.

Click to customize prefab display options.

Start typing a name, and Outliner will display relevant objects.

Object controls:

Control

Name

Description

Toggle Visibility

Enable/disable displaying an object or a scene block in Viewport. The option does not affect whether the object will be exported when building a scene.

Toggle Selectable

Enable/disable selecting an object by clicking it in Viewport.

Toggle Active

Enable/disable an object: when enabled, the object is present in the exported scene and is created in the game. When disabled, the object is excluded from export.