Outliner
Outliner is a panel for viewing and editing the hierarchy of scene objects.
You can move objects between levels in the scene hierarchy tree, transfer them between scene blocks, add them to groups, nest and rename them.
- To move an object (or multiple objects), use drag-and-drop or right-click an object, select Move to and specify the new location.
- To rename an object, right-click it and select Rename (or press F2). You can rename multiple objects --- in this case they will be given the same name, differing only by a digit at the end.
- To find in Outliner the object that is selected in Viewport, move the cursor above the Outliner panel and press F.
- To copy an object, use Ctrl+C.
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To paste an object:
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Use Ctrl+D to create a separate object.
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Use Ctrl+V to create a child object.
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Toolbar controls:
Control |
Name |
Description |
---|---|---|
|
Unlock scene |
Unlock a scene to edit its objects. When a scene is locked, operations on objects are unavailable. |
|
Add scene block |
Add a new "subscene" inside the current scene. |
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Collapse all |
Collapse groups and scene blocks at all nesting levels up to the root. |
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Search |
Click Click Start typing a name, and Outliner will display relevant objects. |
Object controls:
Control |
Name |
Description |
---|---|---|
|
Toggle Visibility |
Enable/disable displaying an object or a scene block in Viewport. The option does not affect whether the object will be exported when building a scene. |
|
Toggle Selectable |
Enable/disable selecting an object by clicking it in Viewport. |
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Toggle Active |
Enable/disable an object: when enabled, the object is present in the exported scene and is created in the game. When disabled, the object is excluded from export. |