Inspector
Inspector is a panel for viewing and editing properties of the object selected in the scene.
Fields displayed in Inspector depend on the properties of the selected object. Additional controls for working with a specific type of object may appear as well.
Usually Inspector displays:
- The name of the selected object.
- Object type: static or dynamic.
- Authority type of the object (Default, Editor) — whether the object is present in the Game/Editor mode:
- Default — present in both modes.
- Editor — only present while in the Editor mode (this option is used for debug objects).
- The object's position in the scene in the XYZ coordinate system (Position).
- The object's rotation angle (Rotation).
- The object's scale (Scale).
Renaming property components
You can often rename some of the contents of a property. For example, you can rename objectives, tasks or verifications:
This is especially useful when you need to specify a property component by its name (see TaskBasedVerification).
To find a specific property of an object in the panel, type its name in the Filter field and press Enter. Additional search parameters are available in the dropdown menu:
Full View¶
For some objects, there are two modes of displaying properties: markup view and full view. To switch between them, click the button in the first line of the properties block:
Adding new properties to objects¶
You can add new properties to objects to extend their functionality: for example, Enable/Disable or Prop Blueprints:
- In Inspector, open the full view of the object.
- Click + to the right of the object's name, select a property and click Apply: