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Inspector

Inspector is a panel for viewing and editing properties of the object selected in the scene.

Fields displayed in Inspector depend on the properties of the selected object. Additional controls for working with a specific type of object may appear as well.

Usually Inspector displays:

  • The name of the selected object.
  • Object type: static or dynamic.
  • Authority type of the object (Default, Editor) — whether the object is present in the Game/Editor mode:
    • Default — present in both modes.
    • Editor — only present while in the Editor mode (this option is used for debug objects).
  • The object's position in the scene in the XYZ coordinate system (Position).
  • The object's rotation angle (Rotation).
  • The object's scale (Scale).

Renaming property components

You can often rename some of the contents of a property. For example, you can rename objectives, tasks or verifications:

This is especially useful when you need to specify a property component by its name (see TaskBasedVerification).

To find a specific property of an object in the panel, type its name in the Filter field and press Enter. Additional search parameters are available in the dropdown menu:

Full View

For some objects, there are two modes of displaying properties: markup view and full view. To switch between them, click the button in the first line of the properties block:

Adding new properties to objects

You can add new properties to objects to extend their functionality: for example, Enable/Disable or Prop Blueprints:

  1. In Inspector, open the full view of the object.
  2. Click + to the right of the object's name, select a property and click Apply: